Golublog: An Anthropology Blog

Just. One. Column.

Category: games, mmogs, etc.

Why are there no Jewish holidays in World of Warcraft?

Let’s face it, WoW totally fails the multiculturalism test when it comes to holidays. The calendar year of Azeroth is littered with events designed for waspy American geeks. You’ve got Christmas and Easter, the Christian holidays. Then you’ve got the American holidays: Valentine’s day, Halloween, Thanksgiving and a slight smatter of geek days like TLAP. [...]

McGonigal Interview

The New Yorker has a “nice talk by Jane McGonigal”:http://www.newyorker.com/online/video/conference/2008/mcgonigal if you want to hear more about her work on Alternate Reality Games.

So there.

“Compulsive gamers not addicts, says head of Europe’s only clinic to treat gaming addicts”:http://news.bbc.co.uk/2/hi/technology/7746471.stm The mountain of evidence and consensus in this topic is getting so huge it might actually start to penetrate public opinion.

Yet another funny WoW forum thread

“Premature Deathcoil problems”:http://forums.worldofwarcraft.com/thread.html?topicId=4665388392&sid=1&pageNo=1 almost as good as “I think my tank is grouping with someone else, and we have three DPS so I can’t just leave him”.

Ta-nehisi Coates on WoW

Ta-nehisi has an “article in Time on Warcraft”:http://www.time.com/time/arts/article/0,8599,1577502-1,00.html. It’s good and captures the ambivalence that a lot of people — especially adults — feel about WoW. Good on him.

Gear, skill, and fun

I have been thinking about what makes people want to play — and particularly group and even more particularly raid — with other people in World of Warcraft and perhaps this is obvious, but the three things it comes down to are gear, skill, and fun. The first and most obvious thing is that you [...]

MMOG Overview

There is a “good article on who played what last year”:http://www.massively.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/ on GamerDNA — useful. Note to self.

The “om nom nom” meme

What is up with the “om nom nom” meme? I have been hearing it for the past two months at least. As a piece of slang it is meant to signal positive evaluation of an object through the onomatopoeiaic sounds of devouring it. For instance: “[cuffs of ridiculous spell power] omnomnomnom” I think there is [...]

Two bits on Bonnie

I’ve given up my plan of developing an expertise in WoW in China — although its something that I’m keeping my mind on. Luckily, the project is in better hands than mine. There is a nice “piece on Bonnie Nardi’s work”:http://thechinabeat.blogspot.com/2008/10/wow-in-china-and-us.html as well as a “shorter earlier piece”:http://sciencedude.freedomblogging.com/2008/09/11/uci-tackles-world-of-warcraft-mystery/. Bonnie is great and I’m looking forward [...]

This is a joke, right?

“The Pimp MMOG”:http://the-pimps.de/ By Germans, even.

MMOG bibliography dump

“Graeme Kirkpatrick”:http://www.manchester.ac.uk/research/graeme.kirkpatrick/publications writes on games and computer use. Unfortunately the link to his piece at “Max Weber Studies”:http://www.maxweberstudies.org/issue-2-2.htm? 404s. Kiri has “another article on GTA”:http://digiplay.info/node/3214 Digiplay in fact has a “listing of articles on WoW”:http://digiplay.info/search/node/warcraft most of which I know about, but not all of them. Every couple of months I relink to “Henry Lowood’s [...]

Almost all kids play video games

Ap is “reporting on a new Pew study”:http://news.yahoo.com/s/ap/20080916/ap_on_hi_te/tec_video_gamers_2 that shows that over 95% of all teenagers play video games. The “Pew study itself can be found here”:http://www.pewinternet.org/PPF/r/263/report_display.asp

More virtual world bibliography

I’m making a little list: “Virtual (Br)others and (Re)sisters: Authentic Black Fraternity and Sorority Identity on the Internet.”:http://jce.sagepub.com/cgi/content/abstract/37/5/528?etoc Matthew W. Hughey. Journal of Contemporary Ethnography, Vol. 37, No. 5, 528-560 (2008) DOI: 10.1177/0891241607309987

Office Hour as Instance

The sound track to World of Warcraft is now downloadable off of iTunes for a buck a pop. Because I play with the sound off so much of the time it is maybe not as evocative as it could be for me, and I have to admit I’m left wondering who is going to download [...]

More people and presses on gaming

“McFarland Publishing”:http://www.mcfarlandpub.com/ has a really fascinating list, including volumes like “The Meaning and Culture of Grand Theft Autor”:http://www.mcfarlandpub.com/book-2.php?id=978-0-7864-2822-9 and “two”:http://www.gamingcultures.com/ “volumes”:http://www.mcfarlandpub.com/book-2.php?isbn=0-7864-2832-5 by “J. Patrick Williams”:http://www.jpatrickwilliams.net/. I will have to try to get ahold of some of this stuff…

Journal of Virtual Worlds

The first number of “The Journal of Virtual Worlds”:http://journals.tdl.org/jvwr/issue/view/38 is out and it looks like they did a great job of it. Although some of the pieces included are old favorites — “Lessons from Lucasfilm’s Habitat” for instance — the new stuff looks worthwhile as well. There are always lots of approaches to the study [...]

WOW over 10 million

Its official — World of Warcraft has “over 10 million players”:http://www.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20080122005155&newsLang=en — 2.5 in the US, 2 in the EU and 5 million in Asia. Quick and easy statistics!

Important Things I Learned Today

“It’s Comforting To Know That No Matter What You Do In Life, It Will Never Be As Awesome As This Picture “:http://www.unc.edu/~jmspille/images/awesome3.jpg Also in re: the continuing expansion of the WoW Activity System: “WoW Radio”:http://www.wcradio.com/

More internet addiction camps

This time the New York Times reports on “Korean internet addiction recover centers”:http://www.nytimes.com/2007/11/18/technology/18rehab.html?_r=2&ref=business&pagewanted=all&oref=slogin&oref=slogin

New OA volume on games and education

MIT has published “The Ecology of Games”:http://www.mitpressjournals.org/toc/dmal/-/3?cookieSet=1 which features a bevy of Macarthur-sponsored, usual-suspect authored papers on games and learning.

Decomposing the world, part deux

I’m fascinated by theorycrafting websites and was just turned on to “maxdps.com”:http://maxdps.com/ — amazing geekery.

The Dranei Male Shoulder thread

342 messages in the thread right now — a true piece of Outsider Art: “how could they do that to our shoulder?”:http://forums.worldofwarcraft.com/thread.html?topicId=1272322392&sid=1

“The Academics Speak”

A BBC article on “post-WoW mmogs”:http://news.bbc.co.uk/1/hi/technology/6619875.stm is the leaping off point for a new Gamasutra article entitled “The Academics Speak: Is There Life After Worlds of Warcraft”:http://www.gamasutra.com/view/feature/1675/the_academics_speak_is_there_life_.php?page=1 which features, among others, “Jeff McNeill”:http://www.gamasutra.com/view/feature/1675/the_academics_speak_is_there_life_.php?page=3

Shoshana Magnet on Suicide Girls

The “latest edition of New Media and Society”:http://nms.sagepub.com.proxy.uchicago.edu/content/vol9/issue4/ is a special issue on women and games/The Intarweb featuring an article by “Shoshana Magnet”: on “Suicide Girls”:http://nms.sagepub.com/cgi/content/abstract/9/4/577. Very Boing-Boing.

One more article on the video-game-as-addiction debacle

Here’s one more piece from Reuters on “the AMA’s attempt to pathologize playing video games”:http://www.reuters.com/article/technologyNews/idUSN2425415820070624?sp=true.

More noosphere catch-up

Here’s Julian’s piece on “gold farming in China”:http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html?ex=1183089600&en=1e6c650df0b49c03&ei=5070 as well as some “errata”:http://terranova.blogs.com/terra_nova/2007/06/recalculating-t.html. And speaking of errata, “so much for Internet addiction”:http://www.cnn.com/2007/TECH/fun.games/06/25/addiction.video.games.reut/index.html

It’s like RMT, but different…

13 designs to choose from! The “WoW Visa”:http://www.worldofwarcraft.com/visa/. Just when you thought virtual economies and real economies couldn’t get any more intertwined…

A note on non MMOGs

Here’s a space I know about but have never explored (read: perfect BA or MA project): all these graphical chat spaces like “Zwinky”:http://zwinky.smileycentral.com/, “Stardolls”:http://www.stardoll.com/en/, “Gaia”:http://gigaom.com/2007/04/22/move-over-myspace-gaia-online-is-here and “all the others”:http://lsvp.wordpress.com/2007/04/23/kids-and-teens-have-pushed-at-least-6-immersive-online-worlds-to-over-2m-uumth-in-the-us/. If anyone figures all this out, let me know.

Guilty Pleasures

I admit: “Battlestar Galactica Credits, WoW Style”:http://www.youtube.com/watch?v=kfeYnI_lvYA&mode=related&search=

Greg Costikyan Is My Master Now

Those of us who grew up in the tail-end of the Cold War know Greg Costikyan as the Leonardo da Vinci of serious gamer geekdom. He didn’t just _write_ games, he wrote _great_ games like Paranoia. And the games he wrote were smart, funny, and insightful. Since then he’s gone on to produce popular fiction [...]