Of MMOGs and Radars

by Alex

I’m just at the very edge of the F/OSS world, and so I’ve always enjoyed the uber-idea aggregators at O’Reilly. Tim’s stuff in particular has always been super resonant and mind-expanding for me. Their ability to intuit and articulate future trends is useful, at least to someone like me. Now there’s the “O’Reilly Radar Blog”:http://radar.oreilly.com/. I’m excited and hope it will live up to its potential.

Second, this brief post at Zengestrom.com on “object-centered social networking services”:http://www.zengestrom.com/blog/2005/04/why_some_social.html puts its finger on something very important that I was hoping no one would articulate until I had time to write about it. Let me just say in a compressed, occulted form the idea that is driving my research on virtual worlds: Social networks are not so much object-centered as _project-centered_. The ability to provide a project to hang a society on is what makes game type virutal worlds more interesting than Second Life. But more on that later.